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MEGADOOM II - iso.7z
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Text File
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1995-01-08
|
8KB
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120 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
BLUEBALL 0.68 1
CACODEMON 23.81 2
DEMON 14.67 MEDIUM_AND_HARD 2
DEMON 80.69 11
TROOPER 63.17 DEAF/AMBUSH ;22 ;This item is inocuous
SERGEANT 35.09 DEAF/AMBUSHHARD_ONLY 11
SERGEANT 60.61 DEAF/AMBUSH 19
IMP 57.42 18
IMP 19.14 DEAF/AMBUSHHARD_ONLY 6
SERGEANT 28.71 9
IMP 12.76 MEDIUM_AND_HARD 4
DEMON 110.03 DEAF/AMBUSH 15
MEDIKIT 8.84 13
SHELLS 1.70 ;5
CELLPACK 3.40 5
BULLETS 9.52 14
GARMOR 2.04 2
SHELLBOX 2.04 6
DEMON 14.67 DEAF/AMBUSHHARD_ONLY 2
DEMON 7.34 HARD_ONLY 1
IMP 105.27 DEAF/AMBUSH 33
IMP 25.52 HARD_ONLY 8
SERGEANT 25.52 HARD_ONLY 8
SERGEANT 25.52 MEDIUM_AND_HARD 8
TROOPER 31.58 HARD_ONLY ;11 ;This item is inocuous
TROOPER 34.45 ;12 ;This item is inocuous
TROOPER 28.71 MEDIUM_AND_HARD ;10 ;This item is inocuous
BARON 7.65 1L
PLASMA 0.68 1
TROOPER 43.07 DEAF/AMBUSHHARD_ONLY ;15 ;This item is inocuous
ENERCELL 3.57 7
BFG9000 1.36 1L
BARMOR 3.06 3
BACKPACK 2.72 4
ROCKETS 8.16 8
BARON 15.31 DEAF/AMBUSH 2L
FLYSKULL 9.57 DEAF/AMBUSH 5
FLYSKULL 5.74 DEAF/AMBUSHHARD_ONLY 3
CHAINGUN 1.02 1
CHAINSAW 0.68 1L
LAUNCHER 0.68 1
FLYSKULL 3.83 HARD_ONLY 2
FLYSKULL 3.83 2
BARON 15.31 DEAF/AMBUSHHARD_ONLY 2L
BARON 7.65 DEAF/AMBUSHMEDIUM_AND_HARD 1L
MEDIKIT 2.04 MEDIUM_AND_HARD 3
SPECTRE 14.67 HARD_ONLY 2
SPECTRE 14.67 2
DEMON 22.01 DEAF/AMBUSHMEDIUM_AND_HARD 3
IMP 25.52 DEAF/AMBUSHMEDIUM_AND_HARD 8
MEDIKIT 3.40 DEAF/AMBUSH 5
BERSERK 0.68 1
SERGEANT 12.76 DEAF/AMBUSHMEDIUM_AND_HARD 4
SHOTGUN 0.68 DEAF/AMBUSH 1
SHELLS 2.04 DEAF/AMBUSH ;6
TROOPER 8.61 DEAF/AMBUSHMEDIUM_AND_HARD ;3 ;This item is inocuous
SHOTGUN 0.68 1
CACODEMON 11.91 DEAF/AMBUSHMEDIUM_AND_HARD 1
CACODEMON 11.91 DEAF/AMBUSH 1
CACODEMON 11.91 DEAF/AMBUSHHARD_ONLY 1
MAP 1.02 1L
INVISO 0.68 1
INVULN 0.68 DEAF/AMBUSHHARD_ONLY 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 363 ;Strict standard for exact placement
;PER 308 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;