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Text File  |  1995-01-08  |  8KB  |  120 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BLUEBALL                      0.68                                       1 
  8. CACODEMON                    23.81                                       2 
  9. DEMON                        14.67         MEDIUM_AND_HARD               2 
  10. DEMON                        80.69                                       11 
  11. TROOPER                      63.17         DEAF/AMBUSH                  ;22 ;This item is inocuous 
  12. SERGEANT                     35.09         DEAF/AMBUSHHARD_ONLY          11 
  13. SERGEANT                     60.61         DEAF/AMBUSH                   19 
  14. IMP                          57.42                                       18 
  15. IMP                          19.14         DEAF/AMBUSHHARD_ONLY          6 
  16. SERGEANT                     28.71                                       9 
  17. IMP                          12.76         MEDIUM_AND_HARD               4 
  18. DEMON                       110.03         DEAF/AMBUSH                   15 
  19. MEDIKIT                       8.84                                       13 
  20. SHELLS                        1.70                                       ;5 
  21. CELLPACK                      3.40                                       5 
  22. BULLETS                       9.52                                       14 
  23. GARMOR                        2.04                                       2 
  24. SHELLBOX                      2.04                                       6 
  25. DEMON                        14.67         DEAF/AMBUSHHARD_ONLY          2 
  26. DEMON                         7.34         HARD_ONLY                     1 
  27. IMP                         105.27         DEAF/AMBUSH                   33 
  28. IMP                          25.52         HARD_ONLY                     8 
  29. SERGEANT                     25.52         HARD_ONLY                     8 
  30. SERGEANT                     25.52         MEDIUM_AND_HARD               8 
  31. TROOPER                      31.58         HARD_ONLY                    ;11 ;This item is inocuous
  32. TROOPER                      34.45                                      ;12 ;This item is inocuous 
  33. TROOPER                      28.71         MEDIUM_AND_HARD              ;10 ;This item is inocuous
  34. BARON                         7.65                                       1L 
  35. PLASMA                        0.68                                       1 
  36. TROOPER                      43.07         DEAF/AMBUSHHARD_ONLY         ;15 ;This item is inocuous
  37. ENERCELL                      3.57                                       7 
  38. BFG9000                       1.36                                       1L 
  39. BARMOR                        3.06                                       3 
  40. BACKPACK                      2.72                                       4 
  41. ROCKETS                       8.16                                       8 
  42. BARON                        15.31         DEAF/AMBUSH                   2L 
  43. FLYSKULL                      9.57         DEAF/AMBUSH                   5 
  44. FLYSKULL                      5.74         DEAF/AMBUSHHARD_ONLY          3 
  45. CHAINGUN                      1.02                                       1 
  46. CHAINSAW                      0.68                                       1L 
  47. LAUNCHER                      0.68                                       1 
  48. FLYSKULL                      3.83         HARD_ONLY                     2 
  49. FLYSKULL                      3.83                                       2 
  50. BARON                        15.31         DEAF/AMBUSHHARD_ONLY          2L 
  51. BARON                         7.65         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  52. MEDIKIT                       2.04         MEDIUM_AND_HARD               3 
  53. SPECTRE                      14.67         HARD_ONLY                     2 
  54. SPECTRE                      14.67                                       2 
  55. DEMON                        22.01         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  56. IMP                          25.52         DEAF/AMBUSHMEDIUM_AND_HARD    8 
  57. MEDIKIT                       3.40         DEAF/AMBUSH                   5 
  58. BERSERK                       0.68                                       1 
  59. SERGEANT                     12.76         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  60. SHOTGUN                       0.68         DEAF/AMBUSH                   1 
  61. SHELLS                        2.04         DEAF/AMBUSH                   ;6 
  62. TROOPER                       8.61         DEAF/AMBUSHMEDIUM_AND_HARD   ;3 ;This item is inocuous
  63. SHOTGUN                       0.68                                       1 
  64. CACODEMON                    11.91         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  65. CACODEMON                    11.91         DEAF/AMBUSH                   1 
  66. CACODEMON                    11.91         DEAF/AMBUSHHARD_ONLY          1 
  67. MAP                           1.02                                       1L 
  68. INVISO                        0.68                                       1 
  69. INVULN                        0.68         DEAF/AMBUSHHARD_ONLY          1 
  70. ;                                            
  71. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  72. ;                                            
  73. ; At run-time this value is used to adjust the
  74. ; Max#of variable based on the population of
  75. ; the level being modified.  Using the strict 
  76. ; standard requires that one or more of the   
  77. ; items in the list above not have a specified
  78. ; maximum number of objects.                  
  79. ;                                              
  80. PER    363   ;Strict standard for exact placement 
  81. ;PER    308   ;Lowered Standard for easy placement
  82. ;                                            
  83. ; Deleting any of the PRESERVE lines will mean that
  84. ; the objects will not be taken from the original  
  85. ; level.  You will have to supply your own above. 
  86. ;                                            
  87. PRESERVE    PILLARS                          
  88. PRESERVE    LAMPS                            
  89. ;                                            
  90. ; THRESHOLD determines what a MEGA-GOODIE is.  
  91. ; MEGA-GOODIES are used to make the level fair 
  92. ; if the generator places a lot of enemies in  
  93. ; the level.                                   
  94. ;                                              
  95. THRESHOLD    75                                  
  96. ;                                              
  97. ; I.Q. Determines how intelligently the program  
  98. ; places objects in the effort to defeat you.   
  99. ; 250 is the default if it is not specified here. 
  100. ;                                              
  101. I.Q.    250                                 
  102. ;                                              
  103. ; EVEN sets the point at which the program must begin 
  104. ; placing MEGA-GOODIES into the level, on the   
  105. ; basis of the hardest difficulty rating.          
  106. ; The MEGA-GOODIES give you a fighting chance,  
  107. ; setting the value lower or <500 will increase the number
  108. ; of MEGA-GOODIES available to you in a the level. 
  109. EVEN    500                                 
  110. ;                                              
  111. ; If SPREAD is not set to a low value then
  112. ; a given sector may accumulate too many objects 
  113. ; this often makes the level impossible to finish
  114. ; or just ugly-looking.  Setting the value too low
  115. ; could make it difficult to place objects within
  116. ; a given wad file.
  117. ;                  
  118. SPREAD    15                                  
  119. ;                                              
  120.